Alwinter is filled with never ending snow, and loud, reverberating silence. Its tundra is a frozen wilderness, and its forests are dark and foggy. The mountain ranges are filled with caves which are filled with troglobites, troglophiles and trogloxenes. Because of the events of the second Rift, the Rising Dragons clan was wiped out at the Battle of Aurelia, and when the Morlocks invaded, the citizens that weren't slain fled to the neighboring countries.
Gregoria is mostly sand, although it has beaches in its southern parts where it meets the Feighan Ocean. Towering sand dunes with unusual shapes provide excellent shade against the blistering heat, and at night they provide shelter against the cold. Gregoria was the beginning of civilization in Adrayvia, and is the center of knowledge in Adrayvia. Its runes and landmarks tell of ancient history, and its greatest scholars study the very nature of Adrayvia's Creation Energy.
Delta is wet, and damp. The areas not wet are very dry, very straight roads both as a defensive measure, and as a means of quick travel amidst all the wetness. Sunsets are especially long in Delta, and the nights are short. Delta is the pinnacle of technology in Adrayvia, and its residences are engineered with non-corrosive, high density metals that can withstand torrents.
Olgaria is the economic capital of Adrayvia, and as such has busy streets on the outskirts of the main cities, which are laden with castles and towers. The streets are made of black stone and red brick and the air is hot and heavy. Silence is noise here, and merchants, peddlers, and smiths all look to make their way up the food chain, where the noble families thrive. On the outskirts of the main cities, the active stratovolcanoes erupt constantly, producing lava streams and acidic rivers.