About Adrayvia

Adrayvia is an action role-playing game set in a fictional world where three factions engage each other in a war that defines the fate of all Adrayvia, and the Beyond.

Lore (Synopsis):

Adrayvia about story and lore

During the Warring Ages, a Third World War amongst all the countries vying for power and domination broke out on Adrayvia, one of the unnamed and forgotten worlds lost in the embers of Yggdrasil. 5 years into the war, the Veil separating Adrayvia and the Beyond was greatly weakened when a second Rift was created during the Battle of Aurelia in the cold, northern mountains of Adrayvia, Alwinter. After 14 years of chaos, it soon became clear to the 5 countries at war that a merger was the only option for survival against the Morlocks.

A special institution was founded for the most gifted warriors from across the countries, and their graduates filled up the ranks of the Elite Forces. One of such newly formed squads called the Meridians has to battle their own desires and oddities as well, while being specifically tasked with the destruction of the Rift. However, through the misadventures that follow, an event occurs that threatens the comradeship of the new recruits. It comes to light that one of them, a young genius and outcast called Ragnar, caused the Rift.

But this is only the beginning of the real test of the strength for this band of talents, for, as if to make matters impossibly worse, powerful adversaries all surface at the same time. In Alwinter, the Phantoms, personal assassins of the Morlock Overseer, are assigned to protect the Rift and ensure nothing hampers the deliverance of their trump cards, the Behemoths. Meanwhile, in Delta to the west, ominous clouds warn of the Second Coming, a phenomenon borne out of love, conflict, and vengeance.

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Game Mechanics:

combat-small-minCombat Design: The combat in Adrayvia is designed for fluid transitions and extensive customization. Players can switch combat styles and weapons during combat, as well as configure their personal moves through the respective interface even mid combat. Moves can be acquired through a number of ways like learning from NPC Masters or purchasing special scrolls from stores. A select number of very skilled players can also reach the Master rank, and these players can also take on a number of disciples to share their secret techniques with. Feints, parries, melee and ranged attack tiers, launchers, special techniques, and evades form the core of combat, with deep RPG elements and trade to personalize and develop characters. Team Combat allows players to fight as allies in co-op or PvP against other groups on missions in multiplayer, and also allows switching among up to 4 characters in single player.

rpg-small-minRPG Elements: Players select a play style at the beginning of a new campaign – Expert, Specialist or Generalist. Each of these styles has a direct effect on the number of classes available to their character(s), and the amount of potential they are able to draw from said class and/or adjacent classes. Level ascension brings with it several options for upgrading and developing characters. Apart from combat-type upgrades, as the characters level up, their gear options become a lot more specialized. Rank (status of experience in combat, leadership, support, skill), Reputation (net status of consequences of actions in-game) and Bounty (status as assassination target as a result of reputation and rank) can be increased or decreased through various actions and can all affect the kinds of alliances that can be struck.

economy-small-minEconomy: War is bred on economy, and that is an entire war on its own in Adrayvia. Management can range from combatants that manage simple gear to lords that manage entire cities. Different locations have different economy types. For example, Gregoria is mostly desert and so the controller of perishable items is often targeted, but it also is the center and history of civilization in Adrayvia, with the highest ranked scrolls available. Deltic areas are difficult to traverse, and even more so for outsiders, so the deltic often go for a more defensive approach. And there is good reason too – their much coveted superior technology.

char-small-minCharacters: The characters from Adrayvia’s lore are very detailed and diverse, from the egoistic ‘tsundere’ to the pervy lunatic. There are three main factions to side with – the Meridians, the Morlocks and the Renaissance, each having its own special perks, available options, and faction techniques.

landscape-small-minWorld: Adrayvia is a 4,000 year old world with a harsh history and diverse climates scattered across its countries. There are 5 major countries in Adrayvia – Alwinter, Olgaria, Gregoria, Argos, and Delta. There are also several isles complimenting the countries, most of which are floating islands. The countries are mostly separated by three major expanses of water, the Feighan Ocean, the North Sea, and the Aryk Ocean. There are other important history markers – the Aurelia Lake in Alwinter, Mount Koza in Argos, The Mer Falls in Argos, The Sphinx in Gregoria, The Empty Oases in Gregoria, and The Everglades in Delta. World exploration is designed to be very rewarding and adventurous for the brave few.